Difference between revisions of "EMAC OE SDK Introduction"
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− | {{ | + | {{todo|SEOKWREV; Make sure there is an OE 4 and OE 5 version; (10.30.13-11:00->MG+); (10.30.13->16:35->MD+);(11.06.13-12:33->JG+);(03.04.14-16:10->BS-);(03.19.14-16:10->BS+)|Michael Gloff|project=oe 4,oe 5,mg,md,bs,SEOKWREV}} |
− | + | {{#seo: | |
+ | |title=EMAC OE SDK Introduction | ||
+ | |titlemode=append | ||
+ | |keywords=EMAC OE SDK,SDK Introduction | ||
+ | |description=Introduction to EMAC Open Embedded SDK. | ||
+ | }} | ||
+ | == Introduction == | ||
+ | <!-- NOTE: This shouldn't be in here yet: " or Qt Creator for EMAC OE 5.0." We'll wait until our OE 5.0 release before we give that detail away on our wiki. --> | ||
− | + | The EMAC Open Embedded SDK is distributed in an archive that can be extracted and used from a Linux terminal or from within an integrated development environment such as Eclipse. The archive contains hardware-specific tools which must be [[ Installing_EMAC_OE_4.0_SDK | installed ]] and [[ Configuring_EMAC_OE_4.0_SDK | configured]]. | |
− | + | Each SDK includes the C/C++ header files and libraries compatible with the target hardware. It also includes the C/C++ cross-compiler toolchain components necessary to compile and debug custom application code. Follow the links below to get started building and running the example projects on the target hardware. | |
− | [[Category:EMAC OE SDK]] | + | == Next Steps == |
+ | [[ Installing_EMAC_OE_4.0_SDK | Install EMAC OE 4.0 SDK ]] | ||
+ | |||
+ | ==See Also== | ||
+ | *[[ Configuring EMAC OE 4.0 SDK ]] | ||
+ | *[[ Using EMAC OE SDK Example Projects ]] | ||
+ | *[[ Creating a New EMAC OE SDK Project ]] | ||
+ | *[[ Building_Existing_Software_Packages_with_EMAC_OE_SDK | Building Existing Projects ]] | ||
+ | *[[ Remote_Debugging_EMAC_OE_SDK_Projects_with_gdbserver | Debugging with gdbserver ]] | ||
+ | |||
+ | <!--[[Category:EMAC OE SDK]]--> |
Latest revision as of 15:08, 19 March 2014
Introduction
The EMAC Open Embedded SDK is distributed in an archive that can be extracted and used from a Linux terminal or from within an integrated development environment such as Eclipse. The archive contains hardware-specific tools which must be installed and configured.
Each SDK includes the C/C++ header files and libraries compatible with the target hardware. It also includes the C/C++ cross-compiler toolchain components necessary to compile and debug custom application code. Follow the links below to get started building and running the example projects on the target hardware.
Next Steps
See Also
- Configuring EMAC OE 4.0 SDK
- Using EMAC OE SDK Example Projects
- Creating a New EMAC OE SDK Project
- Building Existing Projects
- Debugging with gdbserver