Difference between revisions of "Advanced CMake Features"

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{{todo| Buggy (09.14.2015-11:59->KY+)(09.21.2015-11:08->KY+)(09.24.2015-18:15->MD-)|Klint Youngmeyer| project=OE 5.0,KY,MD }}
 
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|title=Advanced CMake Features
 
|title=Advanced CMake Features
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{{:Templateimpl:bg | initials=KY | title=Advanced CMake Features | desc=Advanced features of the CMake build system for use with the EMAC SDK. | project=OE 5.0 }}
 
{{:Templateimpl:bg | initials=KY | title=Advanced CMake Features | desc=Advanced features of the CMake build system for use with the EMAC SDK. | project=OE 5.0 }}
 
This page is written with the assumption that the project being worked on has been created using the [[Creating_a_New_EMAC_OE_SDK_Project_with_CMake | oe_init_project]] script or using the EMAC New C/C++ Project in Qt Creator.
 
This page is written with the assumption that the project being worked on has been created using the [[Creating_a_New_EMAC_OE_SDK_Project_with_CMake | oe_init_project]] script or using the EMAC New C/C++ Project in Qt Creator.
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{{warning | There should be some overview of the tasks which will be discussed here, so they know what to expect from the document.  A simple bulletted list will work nicely.}}
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<!-- /*********************************************************************************************************/ -->
 
<!-- /*****************************************  General Information  *****************************************/ -->
 
<!-- /*****************************************  General Information  *****************************************/ -->
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{{:Templateimpl:using | initials=KY | title=Advanced CMake Features | desc=Advanced features of the CMake build system for use with the EMAC SDK. | project=OE 5.0 }}
 
{{:Templateimpl:using | initials=KY | title=Advanced CMake Features | desc=Advanced features of the CMake build system for use with the EMAC SDK. | project=OE 5.0 }}
 
===Adding a Version Number and Configured Header File===
 
===Adding a Version Number and Configured Header File===
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{{warning| Why would someone want to add the version number here?  Some "great idea" examples will go a long way to bringing up the interest level of the reader.}}
 +
 
It is possible to provide the executable and project with a version number through CMake. While you can do this exclusively in the source code, doing it in the CMakeLists file provides more flexibility. To add a version number we modify the CMakeLists file as follows:
 
It is possible to provide the executable and project with a version number through CMake. While you can do this exclusively in the source code, doing it in the CMakeLists file provides more flexibility. To add a version number we modify the CMakeLists file as follows:
 
<syntaxhighlight lang="cmake">
 
<syntaxhighlight lang="cmake">
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</syntaxhighlight>
 
</syntaxhighlight>
 
When CMake configures this header file the values for <code>@Example_VERSION_MAJOR@</code> and <code>@Example_VERSION_MINOR@</code> will be replaced by the values from the CMakeLists file. Next we modify main.c to include the configured header file and to make use of the version numbers. The resulting source code is listed below.
 
When CMake configures this header file the values for <code>@Example_VERSION_MAJOR@</code> and <code>@Example_VERSION_MINOR@</code> will be replaced by the values from the CMakeLists file. Next we modify main.c to include the configured header file and to make use of the version numbers. The resulting source code is listed below.
 +
{{warning | Why is the formatting of this code funky?  It should be in a standard formatting.  Right now, it's a mix of 3 different styles (one of which is almost never used by anyone: the half-indented curly brackets).}}
 
<syntaxhighlight lang="c">
 
<syntaxhighlight lang="c">
 
// A simple program that computes the square root of a number
 
// A simple program that computes the square root of a number
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The main points of note are the inclusion of the <code>ExampleConfig.h</code> header file and printing out a version number as part of the usage message.
 
The main points of note are the inclusion of the <code>ExampleConfig.h</code> header file and printing out a version number as part of the usage message.
 
===Adding External Library Files===
 
===Adding External Library Files===
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{warning | Instead of just diving right in, a little background would be good.  "In most projects, 3rd party libraries are used.  The linker needs to know how to find these libraries and link to them...  etc."}
 +
 
To add an external library to the CMake project, more changes will need to be made to the <code>CMakeLists.txt</code> file. Please refer to the code sample below. In this example, the ''ImageMagick'' library will be linked into the project.
 
To add an external library to the CMake project, more changes will need to be made to the <code>CMakeLists.txt</code> file. Please refer to the code sample below. In this example, the ''ImageMagick'' library will be linked into the project.
 
#The library directory must be included using the <code>INCLUDE_DIRECTORIES()</code> function. This function must be before the <code>ADD_EXECUTABLE()</code> function.
 
#The library directory must be included using the <code>INCLUDE_DIRECTORIES()</code> function. This function must be before the <code>ADD_EXECUTABLE()</code> function.
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TARGET_LINK_LIBRARIES(example MagickWand)
 
TARGET_LINK_LIBRARIES(example MagickWand)
 
</syntaxhighlight>
 
</syntaxhighlight>
===Adding Additional C/C++ Sourrce Files as Libraries===
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===Adding Additional C/C++ Source Files as Libraries===
 
Adding additional source files is accomplished similarly to adding external library files. See [[#Adding_External_Library_Files | above]].
 
Adding additional source files is accomplished similarly to adding external library files. See [[#Adding_External_Library_Files | above]].
 
# All included files must be included in the <code>SOURCES</code> list.
 
# All included files must be included in the <code>SOURCES</code> list.
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TARGET_LINK_LIBRARIES(main tools funcs)
 
TARGET_LINK_LIBRARIES(main tools funcs)
 
</syntaxhighlight>
 
</syntaxhighlight>
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{warning | Adding Boost Libraries can be tricky.  We should have a section on this as well, since we have it figured out.}
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===Cross-Platform Building===
 
===Cross-Platform Building===
 
If a project is meant to be used on multiple different platforms, it is sometimes necessary to have different options for each platform. These options could be additional C flags, variables to #define what code is to be run, or various other tasks. The following example shows how to #define which architecture is being built based on the <code>ARCH</code> variable that is set by the EMAC toolchain:
 
If a project is meant to be used on multiple different platforms, it is sometimes necessary to have different options for each platform. These options could be additional C flags, variables to #define what code is to be run, or various other tasks. The following example shows how to #define which architecture is being built based on the <code>ARCH</code> variable that is set by the EMAC toolchain:

Revision as of 18:17, 24 September 2015

TODO: {{#todo: Buggy (09.14.2015-11:59->KY+)(09.21.2015-11:08->KY+)(09.24.2015-18:15->MD-)|Klint Youngmeyer|OE 5.0,KY,MD}}

There are several advanced features of the CMake build system that may be of use on projects as they get larger. This is far from a comprehensive list, and information related to unlisted tasks may be found on official CMake documentation.

Background

This page is written with the assumption that the project being worked on has been created using the oe_init_project script or using the EMAC New C/C++ Project in Qt Creator.


WARNING!
There should be some overview of the tasks which will be discussed here, so they know what to expect from the document. A simple bulletted list will work nicely.



Advanced CMake Features

Adding a Version Number and Configured Header File

WARNING!
Why would someone want to add the version number here? Some "great idea" examples will go a long way to bringing up the interest level of the reader.


It is possible to provide the executable and project with a version number through CMake. While you can do this exclusively in the source code, doing it in the CMakeLists file provides more flexibility. To add a version number we modify the CMakeLists file as follows:

# The version number.
set (Example_VERSION_MAJOR 1)
set (Example_VERSION_MINOR 0) 

# configure a header file to pass some of the CMake settings
# to the source code
configure_file (
  "${PROJECT_SOURCE_DIR}/ExampleConfig.h.in"
  "${PROJECT_BINARY_DIR}/ExampleConfig.h"  ) 


# add the binary tree to the search path for include files
# so that we will find ExampleConfig.h
include_directories("${PROJECT_BINARY_DIR}") 
# add the executable
add_executable(example main.c)

Since the configured file will be written into the binary tree we must add that directory to the list of paths to search for include files. We then create an ExampleConfig.h.in file in the source tree with the following contents:

// the configured options and settings for Tutorial
#define Example_VERSION_MAJOR @Example_VERSION_MAJOR@
#define Example_VERSION_MINOR @Example_VERSION_MINOR@

When CMake configures this header file the values for @Example_VERSION_MAJOR@ and @Example_VERSION_MINOR@ will be replaced by the values from the CMakeLists file. Next we modify main.c to include the configured header file and to make use of the version numbers. The resulting source code is listed below.


WARNING!
Why is the formatting of this code funky? It should be in a standard formatting. Right now, it's a mix of 3 different styles (one of which is almost never used by anyone: the half-indented curly brackets).


// A simple program that computes the square root of a number
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "ExampleConfig.h"
 
int main (int argc, char *argv[])
{
  if (argc < 2)
    {    fprintf(stdout,"%s Version %d.%d\n",
            argv[0],
            Example_VERSION_MAJOR,
            Example_VERSION_MINOR);
    fprintf(stdout,"Usage: %s number\n",argv[0]);
    return 1;
    }
  double inputValue = atof(argv[1]);
  double outputValue = sqrt(inputValue);
  fprintf(stdout,"The square root of %g is %g\n",
          inputValue, outputValue);
  return 0;}

The main points of note are the inclusion of the ExampleConfig.h header file and printing out a version number as part of the usage message.

Adding External Library Files

{warning | Instead of just diving right in, a little background would be good. "In most projects, 3rd party libraries are used. The linker needs to know how to find these libraries and link to them... etc."}

To add an external library to the CMake project, more changes will need to be made to the CMakeLists.txt file. Please refer to the code sample below. In this example, the ImageMagick library will be linked into the project.

  1. The library directory must be included using the INCLUDE_DIRECTORIES() function. This function must be before the ADD_EXECUTABLE() function.
  2. Use the TARGET_LINK_LIBRARIES() function to link the desired library to the target binary. This function must be after the ADD_EXECUTABLE() function.
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR} "/usr/include/ImageMagick")

ADD_EXECUTABLE(example main.cpp) # This should be here by default

TARGET_LINK_LIBRARIES(example MagickWand)

Adding Additional C/C++ Source Files as Libraries

Adding additional source files is accomplished similarly to adding external library files. See above.

  1. All included files must be included in the SOURCES list.
  2. All header files must be included in the HEADER_FILES list.
  3. Each C/C++ source file must be added as a library before adding the executable.
  4. Add the executable, including the ${HEADER_FILES}.
  5. Link the target libraries to the executable.
SET(SOURCES 
    ${PROJECT_SOURCE_DIR}/include/tools.cpp
    ${PROJECT_SOURCE_DIR}/include/funcs.cpp 
    ${PROJECT_SOURCE_DIR}/include/tools.h
    ${PROJECT_SOURCE_DIR}/include/funcs.h
    )

SET(HEADER_FILES
    ${PROJECT_SOURCE_DIR}/include/tools.h
    ${PROJECT_SOURCE_DIR}/include/funcs.h
    )

ADD_LIBRARY(tools include/tools.cpp ${HEADER_FILES})
ADD_LIBRARY(funcs include/funcs.cpp ${HEADER_FILES})
ADD_EXECUTABLE(example main.cpp ${HEADER_FILES})

TARGET_LINK_LIBRARIES(main tools funcs)

{warning | Adding Boost Libraries can be tricky. We should have a section on this as well, since we have it figured out.}

Cross-Platform Building

If a project is meant to be used on multiple different platforms, it is sometimes necessary to have different options for each platform. These options could be additional C flags, variables to #define what code is to be run, or various other tasks. The following example shows how to #define which architecture is being built based on the ARCH variable that is set by the EMAC toolchain:

if(${ARCH} STREQUAL "x86")
    ADD_DEFINITIONS(-DARCH_X86) # The define name will be ARCH_X86
elseif(${ARCH} STREQUAL "arm")
    ADD_DEFINITIONS(-DARCH_ARM) # The define name will be ARCH_ARM
elseif(${ARCH} STREQUAL "def")  
    ADD_DEFINITIONS(-DARCH_DESKTOP) # The define name will be ARCH_DESKTOP
else()
    MESSAGE(FATAL_ERROR "ERROR: Not a valid cross-platform option.")
endif()

In the project source code, it is now possible to make some code architecture dependent, as shown in the following example code:

#ifdef ARCH_X86
    //Run x86 specific code
#elif defined ARCH_ARM
    //Run arm specific code
#elif defined ARCH_DESKTOP
    //Run desktop specific code
#else
#error "Unknown platform"
#endif

Conclusion

As stated previously, this guide is just a small list of common task requests. Please refer to official or other third-party documentation for more information.

Further Information

Where to Go Next
Pages with Related Content


Some information on this page was provided by the official CMake Documentation.