Difference between revisions of "EMAC OE SDK Introduction"

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{{todo|Complete; Make sure there is an OE 4 and OE 5 version; (10.30.13-11:00->MG+); (10.30.13->16:35->MD+)(11.06.13-12:33->JG+)|Michael Gloff|project=oe 4,oe 5,mg,md,Complete}}
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{{todo|SEOKWTODO; Make sure there is an OE 4 and OE 5 version; (10.30.13-11:00->MG+); (10.30.13->16:35->MD+)(11.06.13-12:33->JG+)(03.04.14-16:10->BS-)|Brian Serrano|project=oe 4,oe 5,mg,md,bs,SEOKWTODO}}
  
 
== Introduction ==
 
== Introduction ==

Revision as of 17:08, 4 March 2014

TODO: {{#todo:SEOKWTODO; Make sure there is an OE 4 and OE 5 version; (10.30.13-11:00->MG+); (10.30.13->16:35->MD+)(11.06.13-12:33->JG+)(03.04.14-16:10->BS-)|Brian Serrano|oe 4,oe 5,mg,md,bs,SEOKWTODO}}

Introduction

The EMAC Open Embedded SDK is distributed in an archive that can be extracted and used from a Linux terminal or from within an integrated development environment such as Eclipse. The archive contains hardware-specific tools which must be installed and configured.

Each SDK includes the C/C++ header files and libraries compatible with the target hardware. It also includes the C/C++ cross-compiler toolchain components necessary to compile and debug custom application code. Follow the links below to get started building and running the example projects on the target hardware.

Next Steps

Install EMAC OE 4.0 SDK

See Also