Remote Debugging EMAC OE SDK Projects with gdbserver
Table 1: Conventions | |
---|---|
target_program |
The name of the application being debugged. This is the result of the Makefile build process. |
target_machine |
Connection information for the target machine. This can either be a serial port (ie. /dev/ttyS2 ) or a TCP connection in the form of HOST:PORT.
|
/path/to/sdk/ |
Represents the development system path to the EMAC OE SDK. |
Sometimes a program has no technical errors that cause the compile to fail, but fails to meet the developer's expectations when run. This is typically due to algorithm or data structure design errors which can be difficult to find with just visual inspection of the code. Because of this, it can be beneficial to run a debugger targeting the binary resulting from the compile process. Debugging is the process of watching what is going on inside of another program while it is running. When a program is compiled with debug symbols included in the binary, it is possible to observe the source code and corresponding assembly while running the debugger.
When working with embedded systems the binary is usually compiled on a development machine with a different CPU architecture than what is on the target machine. This can be a problem when, as is typically the case, the target machine lacks the system resources to run a debugger. In these cases, it is possible to use the GNU debugger, or GDB, on the development machine to remotely debug the target machine provided it has a program called gdbserver. All EMAC OE builds are packaged with gdbserver to simplify the setup process for developers.
This guide is intended to build a basic understanding of how to use gdbserver with EMAC products. It is not intended as a general guide to debugging computer programs. For help with that, see the GDB man pages on the development system or read [this manual] on debugging with GDB.
Contents
Setup
Using gdbserver
involves setting up both the target machine and the development machine. This requires that the binary application be present on both development and target machines. The development machine copy of the application must be compiled with debug flags whereas this is not strictly necessary for the target machine. See the [Optional global.properties
Modifications Section] on the New EMAC OE SDK Project Guide for more information. See the [[[EMAC OE Getting Started Guide]]] for more information on how to connect to the target EMAC product using a serial port or Ethernet connection.
Target Machine
Because EMAC OE builds are distributed with gdbserver
, installation is not a concern. The only setup necessary is to run gdbserver
with target_program
:
- If the target application is already running, use the attachpid option to connect
gdbserver
to the application as shown below. ThePID
argument can be determined usingpidof
.
developer@ldc:~$ pidof target_program
developer@ldc:~$ gdbserver target_machine --attach PID
- If the target application is not already running, the name of the binary may be included as an argument to the
gdbserver
program call.
<snytaxhighlight lang="bash"> developer@ldc:~$ gdbserver target_machine target_program [ARGS] </syntaxhighlight>
This establishes a gdbserver
port on the target machine that listens for incoming connections from GDB on the development machine. In debug terminology, gdbserver
is “attached” to the process ID of the program being debugged. In reality, though, GDB is attached to the process ID of a proxy which passes the messages to and from the remote device under test.
The next step is to run GDB on the development machine using the target_program
/
Development Machine
- First,
cd
to the directory where the targe executable is stored. - Run the EMAC OE SDK GDB:
developer@ldc:~$ /path/to/sdk/EMAC-OE-arm-linux-gnueabi-SDK_4.0/gcc-4.2.4-arm-linux-gnueabi/bin/arm-linux-gnueabi-gdb target_program
- Run the following commands in GDB to prepare for the debug session:
(gdb) target remote target_machine
Note that the location of the GDB in the toolchain may differ from what is shown above depending on which version of the SDK is used. |
If the gdb executable, or any other executable you run, is located in a directory which is in the PATH environment variable, you can simply run that command without the long path prefix. Sourcing the environment variables generated by the EMAC script for this will provide you with such a path. The script which creates the file to source also creates a symbolic link for arm-linux-gnueabi-gdb called, simply, gdb. With your shell environment setup this way, you could simply execute:
developer@ldc:~$ gdb target_program
|
Sample GDB Session
This example GDB session uses the EMAC OE SDK example project named pthread_demo
. It consists of the single source file pthread_demo.c
. The program is called with a single integer argument indicating how many reader
threads the user wishes to create. The following describes the tasks of the main
thread:
- The
main
thread performs user input validation. It prints a usage message according to the argument passed to it on the command line. The function expects the user to pass a number indicating how many threads should be spawned. - The
main
thread initiates a new thread which uses thegenerator()
function to perform the following tasks:- Checks to see if the number of
reader
threads matches the number of times areader
thread has acquired the mutex lock and performed its task. If the two values do match, then thegenerator
thread unlocks the mutex, breaks out of the while loop and moves on to line 167 to gracefully exit. If the two values do not match, then thegenerator
thread continues through the rest of the while loop described in steps 2.2 and 2.3. - Generates random data to be stored in the data struct shared by all the threads. To do this, it protects the data struct with the use of a mutex variable.
- Sleeps after giving up its lock on the mutex so that another thread might have a chance to acquire the lock.
- Checks to see if the number of
- After creating the
generator
thread themain
thread iteratively creates as manyreader
threads as indicated by the single integer argument. Eachreader
thread performs the following tasks:- Waits for a chance to acquire the mutex
lock
. Once the mutexlock
is acquired, it prints the value of the random numbergenerated
by the generator thread in its last run. - Increments an integer in the
data
struct to indicate that it has completed its task. - Gives up its lock on the mutex and exits.
- Waits for a chance to acquire the mutex
- After creating the prescribed number of
reader
threads, themain
thread then waits for each thread created to exit gracefully. - The
main
thread exists.
The SDK version of pthread_demo.c
works according to the description above with a MAX_THREAD
value of 100. However, for the purpose of this example debug session it is instructive to use a faulty version of the same program. Replace lines 75-80 in pthread_demo.c
with the code snippet shown in Listing 1 below.
if ((data.num_threads < 1) || (data.num_threads < MAX_THREAD)) {
fprintf(stderr,
"The number of thread should between 1 and %d\n",
MAX_THREAD);
exit(EXIT_FAILURE);
}
Useful GDB Commands
The following is a brief description of some essential GDB commands. Each description is followed by a link to the official GDB documentation page that has more specific information about what the command does and how to use it. Please note that the official GDB documentation is targeted for the latest GDB release which at the time of writing this documentation is 7.4. The version of GDB that EMAC distributes with the OE products, however, is version 6.8. Because of this, the links to documentation below may provide slightly different information. The biggest difference between the two version of GDB, however, is in the support for debugging programs with multiple threads. This is reflected in the documentation as well. Because of this, EMAC has set up ftp access to GDB 6.8 documentation on its web server. It is highly recommended that the GDB 6.8 documentation be referenced in cases where the program does not seem to support commands or options specified in the current official documentation.
Command | Description |
---|---|
start/run
|
These commands are used to start the debugged program with the only difference being that start automatically pauses execution at the beginning of the program's main function whereas run must be told explicitly where to pause using the breakpoint command listed below.
See also [Debugging with GDB, Section 4.2: Starting your Program] |
kill
|
Used to kill the currently-running instance of target_program.
See also [Debugging with GDB, Section 4.9: Killing the Child Process] |
print
|
Used to print the value of an expression.
See also [Debugging with GDB, Section 10: Examining Data] |
list
|
List contents of function or specified line.
See also [Debugging with GDB, Section 9: Examining Source Files] |
layout
|
This is a TUI (Text User Interface) command that enables the programmer to view multiple debug views at once including source code, assembly, and registers.
See also [Debugging with GDB, Section 25.4: TUI Commands] |
disassemble
|
This command allows the programmer to see assembler instructions.
See also [Debugging with GDB, Section 9.6: Source and Machine Code] |
break
|
This command specifies a function name, line number, or instruction at which GDB is to pause execution.
See also [Debugging with GDB, Section 5.1: Breakpoints] |
next/nexti, step/stepi
|
Allow the programmer to step through a program without specifying breakpoints. The next/nexti commands step over function calls, stopping on the next line of the same stack frame; step/stepi , step into function calls, stopping on the first line in the next stack frame. The difference between step/next and stepi/nexti is that the i indicates instruction-by-instruction stepping at the assembly language level.
See also [Debugging with GDB, Section 5.2: Continuing and Stepping] |
continue
|
Used to continue program execution from the address where it was last stopped.
See the Debugging with GDB link for |
bt
|
Short for "backtrace," which displays to the programmer a brief summary of execution up to the current point in the program. This is useful because it shows a nested list of stack frames starting with the current one.
See also [Debugging with GDB, Section 8.2: Backtrace] |
quit
|
This will quit the debugging session, and return you to the shell. The Control-D key combination is another way to accomplish this. |